Keep Us Guessing: Worldbuilding with Real-World Details

Recently, I played through Pokemon: Red Version for the first time since I was a child. Most of the key details I remembered, but one recurring element I did not - that has been all but sanded off of the franchise entirely at this point - was the inclusion of several real-world references throughout the game’s setting, the Kanto region.

Early on, you visit a science museum. Here, a nice man tells you about “the moon landing,” even giving you the date is happened: July 20, 1969! A model space shuttle in one corner of the museum’s ongoing space exhibit is labeled: “Space Shuttle Columbia.” Oh wow, so I must just be in the Pokemon-laden part of the real world? Like there’s a United States and Russia out there! Maybe the S. S. Anne sails to California!

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Wolves Upon the Coast - Solo #1: The Flesh and the Fruit

The men and women take Thorn as their leader. It is, after all, only due to him that they are free - as short-lived as it may be. The isles of Abhaus and Argadnel sit to the north and south, respectively. The crew looks to Thorn to decide their course.

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Wolves Upon the Coast - Solo #0: The Tale of the Free Thirteen

Luke Gearing’s Wolves Upon the Coast recently got a massive discount as part of the Bundle of Holding. I picked it up and have been diving into this grand campaign setting and its accompanying ruleset over the last few days. I seen so many great player stories, sketches, and more come out of this game, and I’ve been looking for another game-as-writing exercise (similar to the The Isle play-by-blog I ran on Tumblr a while back) so Wolves was the perfect reason to get back into a bit of regular solo play and writing up the play reports here.

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