Wolves Upon the Coast - Solo #2: Kill or Die

Thorn looks at the slowly rippling flesh before him, knowing enough now to not touch its foul slime. He looks back to the others and their meager weapons. He raises his javelin in his right hand and holds his battle-axe in his left, yelling out in a rage as he beckons the group to do their worst to the creature - hack a path through before whatever wrecked head and claws it may have finds its way to them.

He throws his javelin, hoping to - if nothing else - give himself a means of climbing over the monster without touching it. The 6 remaining rowers at his back follow, screaming out in honour of their downed and dying allies in the next room. The party hacks away at the creature, doing their best to keep their distance.

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Wolves Upon the Coast - Solo #0: The Tale of the Free Thirteen

Luke Gearing’s Wolves Upon the Coast recently got a massive discount as part of the Bundle of Holding. I picked it up and have been diving into this grand campaign setting and its accompanying ruleset over the last few days. I seen so many great player stories, sketches, and more come out of this game, and I’ve been looking for another game-as-writing exercise (similar to the The Isle play-by-blog I ran on Tumblr a while back) so Wolves was the perfect reason to get back into a bit of regular solo play and writing up the play reports here.

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