Stranger Stars #02: Classes, Trauma Responses, and Abilities
Characters are the window through which most players view the world of roleplaying games, and they are often where I start when designing a game or writing adventures.
For Stranger Stars, I’ve been building the character classes as a starting point to see what changes I’d like to make to Mothership’s core mechanics and how much of the setting I can hardcode into characters without limiting them in scope or diversity. Let’s dig into where I’m currently at with the 6 character classes and why I’m doing what I’m doing.
Read More