Shower Thoughts: A Pokemon RPG I'd Actually Play

I recently replayed Pokemon Red for the first time in decades. Folks are talking about Pokemon whether it be in new video games, the cards, or even bringing them to the tabletop in new ways. It’s all got me thinking how I’d do Pokemon at my table. Here are some of rough ideas I cooked up while I was taking a shower.

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Table Talk: Mothership's Panic Table

I’m planning to have unique Panic Tables for all six classes in Stranger Stars, my work-in-progress Mothership total conversion mod, which begs the question: What in the standard Mothership Panic Table is good? What’s bad? Can you write a whole blog post that is just a review of a single table?

That’s right. This is a review of all 20 entries on the Mothership Panic Table.

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Stranger Stars #02: Classes, Trauma Responses, and Abilities

Characters are the window through which most players view the world of roleplaying games, and they are often where I start when designing a game or writing adventures.

For Stranger Stars, I’ve been building the character classes as a starting point to see what changes I’d like to make to Mothership’s core mechanics and how much of the setting I can hardcode into characters without limiting them in scope or diversity. Let’s dig into where I’m currently at with the 6 character classes and why I’m doing what I’m doing.

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